EA's New Patent Aims to Revolutionize Voice Acting in Video Games
Electronic Arts (EA), a leader in the gaming industry, has filed an innovative patent that proposes a groundbreaking way for players to voice in-game characters themselves. This new technology could significantly enhance the level of personalization and immersion in video games.
The patent details a system where players can input speech into a synthesizer that then processes the audio through a converter and vocoder, ultimately integrating it into the game. The abstract of the patent explains, “A computer-implemented method of generating speech audio in a video game is provided. It involves inputting speech content into a synthesizer module, generating source acoustic features in the voice of a source speaker, and then encoding these features along with a speaker embedding associated with a player of the video game.” The resulting output is speech audio in the voice of the player, transforming how characters communicate and interact within the game world.
EA's New Patent Explained
This technology is not just limited to voice recording; it also includes a text input feature. Players can type out the dialogue they wish their character to say, offering a new level of engagement and customization for those who may not wish to use their own voice or seek more creative control over their character's interactions.
EA's new patent marks a potential shift in the landscape of voice acting in video games. It provides a unique opportunity for players to be more actively involved in the narrative and character development of their gaming experiences. This innovation could pave the way for more personalized and immersive gaming experiences, setting a new standard in the industry.
Source: Insider Gaming